Mesa 10.6.5 Release Notes / August 22, 2015
Mesa 10.6.5 is a bug fix release which fixes bugs found since the 10.6.4 release.
Mesa 10.6.5 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
afe290fc7af75a25df5ee52396a9f09e5dba85fb3e159304bdda265b8564b0d4 mesa-10.6.5.tar.gz fb6fac3c85bcfa9d06b8dd439169f23f0c0924a88e44362e738b99b1feff762f mesa-10.6.5.tar.xz
New features
None
Bug fixes
This list is likely incomplete.
- Bug 85252 - Segfault in compiler while processing ternary operator with void arguments
- Bug 91570 - Upgrading mesa to 10.6 causes segfault in OpenGL applications with GeForce4 MX 440 / AGP 8X
- Bug 91610 - [BSW] GPU hang for spec.shaders.point-vertex-id gl_instanceid divisor
Changes
Adam Jackson (1):
- glx: Fix __glXWireToEvent for BufferSwapComplete
Alex Deucher (2):
- radeonsi: add new OLAND pci id
- radeonsi: properly set the raster_config for KV
Emil Velikov (4):
- docs: add sha256 checksums for 10.6.4
- vc4: add missing nir include, to fix the build
- Revert "radeonsi: properly set the raster_config for KV"
- Update version to 10.6.5
Frank Binns (1):
- egl/x11: don't abort when creating a DRI2 drawable fails
Ilia Mirkin (3):
- nouveau: no need to do tnl wakeup, state updates are always hooked up
- gm107/ir: indirect handle goes first on maxwell also
- nv50,nvc0: take level into account when doing eng2d multi-layer blits
Jason Ekstrand (4):
- meta/copy_image: Stash off the scissor
- mesa/formats: Only do byteswapping for packed formats
- mesa/formats: Fix swizzle flipping for big-endian targets
- mesa/formats: Don't flip channels of null array formats
Marek Olšák (3):
- radeonsi: fix polygon offset scale
- r600g: fix polygon offset scale
- r600g: allow setting geometry shader sampler states
Neil Roberts (1):
- i965/bdw: Fix setting the instancing state for the SGVS element
Oded Gabbay (2):
- mesa: clear existing swizzle info before bitwise-OR
- mesa/formats: don't byteswap when building array formats
Renaud Gaubert (1):
- glsl: avoid compiler's segfault when processing operators with void arguments