rfc9699.original | rfc9699.txt | |||
---|---|---|---|---|
MOPS R. Krishna | Internet Engineering Task Force (IETF) R. Krishna | |||
Internet-Draft | Request for Comments: 9699 | |||
Intended status: Informational A. Rahman | Category: Informational A. Rahman | |||
Expires: 21 December 2024 Ericsson | ISSN: 2070-1721 Ericsson | |||
19 June 2024 | December 2024 | |||
Media Operations Use Case for an Extended Reality Application on Edge | Media Operations Use Case for an Extended Reality Application on Edge | |||
Computing Infrastructure | Computing Infrastructure | |||
draft-ietf-mops-ar-use-case-18 | ||||
Abstract | Abstract | |||
This document explores the issues involved in the use of Edge | This document explores the issues involved in the use of Edge | |||
Computing resources to operationalize media use cases that involve | Computing resources to operationalize media use cases that involve | |||
Extended Reality (XR) applications. In particular, this document | Extended Reality (XR) applications. In particular, this document | |||
discusses those applications that run on devices having different | discusses XR applications that run on devices having different form | |||
form factors (such as different physical sizes and shapes) and need | factors (such as different physical sizes and shapes) and need Edge | |||
Edge computing resources to mitigate the effect of problems such as a | computing resources to mitigate the effect of problems such as the | |||
need to support interactive communication requiring low latency, | need to support interactive communication requiring low latency, | |||
limited battery power, and heat dissipation from those devices. The | limited battery power, and heat dissipation from those devices. | |||
intended audience for this document are network operators who are | Network operators who are interested in providing edge computing | |||
interested in providing edge computing resources to operationalize | resources to operationalize the requirements of such applications are | |||
the requirements of such applications. This document discusses the | the intended audience for this document. This document also | |||
expected behavior of XR applications which can be used to manage the | discusses the expected behavior of XR applications, which can be used | |||
traffic. In addition, the document discusses the service | to manage traffic, and the service requirements for XR applications | |||
requirements of XR applications to be able to run on the network. | to be able to run on the network. | |||
Status of This Memo | Status of This Memo | |||
This Internet-Draft is submitted in full conformance with the | This document is not an Internet Standards Track specification; it is | |||
provisions of BCP 78 and BCP 79. | published for informational purposes. | |||
Internet-Drafts are working documents of the Internet Engineering | ||||
Task Force (IETF). Note that other groups may also distribute | ||||
working documents as Internet-Drafts. The list of current Internet- | ||||
Drafts is at https://datatracker.ietf.org/drafts/current/. | ||||
Internet-Drafts are draft documents valid for a maximum of six months | This document is a product of the Internet Engineering Task Force | |||
and may be updated, replaced, or obsoleted by other documents at any | (IETF). It represents the consensus of the IETF community. It has | |||
time. It is inappropriate to use Internet-Drafts as reference | received public review and has been approved for publication by the | |||
material or to cite them other than as "work in progress." | Internet Engineering Steering Group (IESG). Not all documents | |||
approved by the IESG are candidates for any level of Internet | ||||
Standard; see Section 2 of RFC 7841. | ||||
This Internet-Draft will expire on 21 December 2024. | Information about the current status of this document, any errata, | |||
and how to provide feedback on it may be obtained at | ||||
https://www.rfc-editor.org/info/rfc9699. | ||||
Copyright Notice | Copyright Notice | |||
Copyright (c) 2024 IETF Trust and the persons identified as the | Copyright (c) 2024 IETF Trust and the persons identified as the | |||
document authors. All rights reserved. | document authors. All rights reserved. | |||
This document is subject to BCP 78 and the IETF Trust's Legal | This document is subject to BCP 78 and the IETF Trust's Legal | |||
Provisions Relating to IETF Documents (https://trustee.ietf.org/ | Provisions Relating to IETF Documents | |||
license-info) in effect on the date of publication of this document. | (https://trustee.ietf.org/license-info) in effect on the date of | |||
Please review these documents carefully, as they describe your rights | publication of this document. Please review these documents | |||
and restrictions with respect to this document. Code Components | carefully, as they describe your rights and restrictions with respect | |||
extracted from this document must include Revised BSD License text as | to this document. Code Components extracted from this document must | |||
described in Section 4.e of the Trust Legal Provisions and are | include Revised BSD License text as described in Section 4.e of the | |||
provided without warranty as described in the Revised BSD License. | Trust Legal Provisions and are provided without warranty as described | |||
in the Revised BSD License. | ||||
Table of Contents | Table of Contents | |||
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 2 | 1. Introduction | |||
2. Use Case . . . . . . . . . . . . . . . . . . . . . . . . . . 4 | 2. Use Case | |||
2.1. Processing of Scenes . . . . . . . . . . . . . . . . . . 5 | 2.1. Processing of Scenes | |||
2.2. Generation of Images . . . . . . . . . . . . . . . . . . 6 | 2.2. Generation of Images | |||
3. Technical Challenges and Solutions . . . . . . . . . . . . . 6 | 3. Technical Challenges and Solutions | |||
4. XR Network Traffic . . . . . . . . . . . . . . . . . . . . . 8 | 4. XR Network Traffic | |||
4.1. Traffic Workload . . . . . . . . . . . . . . . . . . . . 8 | 4.1. Traffic Workload | |||
4.2. Traffic Performance Metrics . . . . . . . . . . . . . . . 9 | 4.2. Traffic Performance Metrics | |||
5. Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . 11 | 5. Conclusion | |||
6. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 11 | 6. IANA Considerations | |||
7. Security Considerations . . . . . . . . . . . . . . . . . . . 12 | 7. Security Considerations | |||
8. Acknowledgements . . . . . . . . . . . . . . . . . . . . . . 12 | 8. Informative References | |||
9. Informative References . . . . . . . . . . . . . . . . . . . 12 | Acknowledgements | |||
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 17 | Authors' Addresses | |||
1. Introduction | 1. Introduction | |||
Extended Reality (XR) is a term that includes Augmented Reality (AR), | Extended Reality (XR) is a term that includes Augmented Reality (AR), | |||
Virtual Reality (VR) and Mixed Reality (MR) [XR]. AR combines the | Virtual Reality (VR), and Mixed Reality (MR) [XR]. AR combines the | |||
real and virtual, is interactive and is aligned to the physical world | real and virtual, is interactive, and is aligned to the physical | |||
of the user [AUGMENTED_2]. On the other hand, VR places the user | world of the user [AUGMENTED_2]. On the other hand, VR places the | |||
inside a virtual environment generated by a computer [AUGMENTED].MR | user inside a virtual environment generated by a computer | |||
merges the real and virtual world along a continuum that connects | [AUGMENTED]. MR merges the real and virtual along a continuum that | |||
completely real environment at one end to a completely virtual | connects a completely real environment at one end to a completely | |||
environment at the other end. In this continuum, all combinations of | virtual environment at the other end. In this continuum, all | |||
the real and virtual are captured [AUGMENTED]. | combinations of the real and virtual are captured [AUGMENTED]. | |||
XR applications will bring several requirements for the network and | XR applications have several requirements for the network and the | |||
the mobile devices running these applications. Some XR applications | mobile devices running these applications. Some XR applications such | |||
such as AR require a real-time processing of video streams to | as AR require real-time processing of video streams to recognize | |||
recognize specific objects. This is then used to overlay information | specific objects. This is then used to overlay information on the | |||
on the video being displayed to the user. In addition, XR | video being displayed to the user. In addition, XR applications such | |||
applications such as AR and VR will also require generation of new | as AR and VR will also require generation of new video frames to be | |||
video frames to be played to the user. Both the real-time processing | played to the user. Both the real-time processing of video streams | |||
of video streams and the generation of overlay information are | and the generation of overlay information are computationally | |||
computationally intensive tasks that generate heat [DEV_HEAT_1], | intensive tasks that generate heat [DEV_HEAT_1] [DEV_HEAT_2] and | |||
[DEV_HEAT_2] and drain battery power [BATT_DRAIN] on the mobile | drain battery power [BATT_DRAIN] on the mobile device running the XR | |||
device running the XR application. Consequently, in order to run | application. Consequently, in order to run applications with XR | |||
applications with XR characteristics on mobile devices, | characteristics on mobile devices, computationally intensive tasks | |||
computationally intensive tasks need to be offloaded to resources | need to be offloaded to resources provided by Edge Computing. | |||
provided by Edge Computing. | ||||
Edge Computing is an emerging paradigm where for the purpose of this | Edge Computing is an emerging paradigm where, for the purpose of this | |||
document, computing resources and storage are made available in close | document, computing resources and storage are made available in close | |||
network proximity at the edge of the Internet to mobile devices and | network proximity at the edge of the Internet to mobile devices and | |||
sensors [EDGE_1], [EDGE_2]. A computing resource or storage is in | sensors [EDGE_1] [EDGE_2]. A computing resource or storage is in | |||
close network proximity to a mobile device or sensor if there is a | close network proximity to a mobile device or sensor if there is a | |||
short and high-capacity network path to it such that the latency and | short and high-capacity network path to it such that the latency and | |||
bandwidth requirements of applications running on those mobile | bandwidth requirements of applications running on those mobile | |||
devices or sensors can be met. These edge computing devices use | devices or sensors can be met. These edge computing devices use | |||
cloud technologies that enable them to support offloaded XR | cloud technologies that enable them to support offloaded XR | |||
applications. In particular, cloud implementation techniques | applications. In particular, cloud implementation techniques | |||
[EDGE_3] such as the follows can be deployed: | [EDGE_3] such as the following can be deployed: | |||
* Disaggregation (using SDN to break vertically integrated systems | Disaggregation: Using Software-Defined Networking (SDN) to break | |||
into independent components- these components can have open | vertically integrated systems into independent components. These | |||
interfaces which are standard, well documented and not | components can have open interfaces that are standard, well | |||
proprietary), | documented, and non-proprietary. | |||
* Virtualization (being able to run multiple independent copies of | Virtualization: Being able to run multiple independent copies of | |||
those components such as SDN Controller apps, Virtual Network | those components, such as SDN Controller applications and Virtual | |||
Functions on a common hardware platform). | Network Functions, on a common hardware platform. | |||
* Commoditization (being able to elastically scale those virtual | Commoditization: Being able to elastically scale those virtual | |||
components across commodity hardware as the workload dictates). | components across commodity hardware as the workload dictates. | |||
Such techniques enable XR applications requiring low-latency and high | Such techniques enable XR applications that require low latency and | |||
bandwidth to be delivered by proximate edge devices. This is because | high bandwidth to be delivered by proximate edge devices. This is | |||
the disaggregated components can run on proximate edge devices rather | because the disaggregated components can run on proximate edge | |||
than on remote cloud several hops away and deliver low latency, high | devices rather than on a remote cloud several hops away and deliver | |||
bandwidth service to offloaded applications [EDGE_2]. | low-latency, high-bandwidth service to offloaded applications | |||
[EDGE_2]. | ||||
This document discusses the issues involved when edge computing | This document discusses the issues involved when edge computing | |||
resources are offered by network operators to operationalize the | resources are offered by network operators to operationalize the | |||
requirements of XR applications running on devices with various form | requirements of XR applications running on devices with various form | |||
factors. A network operator for the purposes of this document is any | factors. For the purpose of this document, a network operator is any | |||
organization or individual that manages or operates the compute | organization or individual that manages or operates the computing | |||
resources or storage in close network proximity to a mobile device or | resources or storage in close network proximity to a mobile device or | |||
sensors. Examples of form factors include Head Mounted Displays | sensor. Examples of form factors include head-mounted displays | |||
(HMD) such as Optical-see through HMDs and video-see-through HMDs and | (HMDs), such as optical see-through HMDs and video see-through HMDs, | |||
Hand-held displays. Smart phones with video cameras and location | and hand-held displays. Smartphones with video cameras and location- | |||
sensing capabilities using systems such as a global navigation | sensing capabilities using systems such as a global navigation | |||
satellite system (GNSS) are another example of such devices. These | satellite system (GNSS) are another example of such devices. These | |||
devices have limited battery capacity and dissipate heat when | devices have limited battery capacity and dissipate heat when | |||
running. Besides as the user of these devices moves around as they | running. Also, as the user of these devices moves around as they run | |||
run the XR application, the wireless latency and bandwidth available | the XR application, the wireless latency and bandwidth available to | |||
to the devices fluctuates and the communication link itself might | the devices fluctuates, and the communication link itself might fail. | |||
fail. As a result, algorithms such as those based on adaptive-bit- | As a result, algorithms such as those based on Adaptive Bitrate (ABR) | |||
rate techniques that base their policy on heuristics or models of | techniques that base their policy on heuristics or models of | |||
deployment perform sub-optimally in such dynamic environments | deployment perform sub-optimally in such dynamic environments | |||
[ABR_1]. In addition, network operators can expect that the | [ABR_1]. In addition, network operators can expect that the | |||
parameters that characterize the expected behavior of XR applications | parameters that characterize the expected behavior of XR applications | |||
are heavy-tailed. Heaviness of tails is defined as the difference | are heavy-tailed. Heaviness of tails is defined as the difference | |||
from the normal distribution in the proportion of the values that | from the normal distribution in the proportion of the values that | |||
fall a long way from the mean [HEAVY_TAIL_3]. Such workloads require | fall a long way from the mean [HEAVY_TAIL_3]. Such workloads require | |||
appropriate resource management policies to be used on the Edge. The | appropriate resource management policies to be used on the Edge. The | |||
service requirements of XR applications are also challenging when | service requirements of XR applications are also challenging when | |||
compared to the current video applications. In particular several | compared to current video applications. In particular, several | |||
Quality of Experience (QoE) factors such as motion sickness are | Quality-of-Experience (QoE) factors such as motion sickness are | |||
unique to XR applications and must be considered when | unique to XR applications and must be considered when | |||
operationalizing a network. This document motivates these issues | operationalizing a network. This document motivates these issues | |||
with a use-case that is presented in the following sections. | with a use case that is presented in the following section. | |||
2. Use Case | 2. Use Case | |||
A use case is now described that involves an application with XR | This use case involves an application with characteristics of an XR | |||
systems' characteristics. Consider a group of tourists who are being | system. Consider a group of tourists who are taking a tour around | |||
conducted in a tour around the historical site of the Tower of | the historical site of the Tower of London. As they move around the | |||
London. As they move around the site and within the historical | site and within the historical buildings, they can watch and listen | |||
buildings, they can watch and listen to historical scenes in 3D that | to historical scenes in 3D that are generated by the XR application | |||
are generated by the XR application and then overlaid by their XR | and then overlaid by their XR headsets onto their real-world view. | |||
headsets onto their real-world view. The headset then continuously | The headset continuously updates their view as they move around. | |||
updates their view as they move around. | ||||
The XR application first processes the scene that the walking tourist | The XR application first processes the scene that the walking tourist | |||
is watching in real-time and identifies objects that will be targeted | is watching in real time and identifies objects that will be targeted | |||
for overlay of high-resolution videos. It then generates high- | for overlay of high-resolution videos. It then generates high- | |||
resolution 3D images of historical scenes related to the perspective | resolution 3D images of historical scenes related to the perspective | |||
of the tourist in real-time. These generated video images are then | of the tourist in real time. These generated video images are then | |||
overlaid on the view of the real-world as seen by the tourist. | overlaid on the view of the real world as seen by the tourist. | |||
This processing of scenes and generation of high-resolution images is | This processing of scenes and generation of high-resolution images | |||
now discussed in greater detail. | are discussed in greater detail below. | |||
2.1. Processing of Scenes | 2.1. Processing of Scenes | |||
The task of processing a scene can be broken down into a pipeline of | The task of processing a scene can be broken down into a pipeline of | |||
three consecutive subtasks namely tracking, followed by an | three consecutive subtasks: tracking, acquisition of a model of the | |||
acquisition of a model of the real world, and finally registration | real world, and registration [AUGMENTED]. | |||
[AUGMENTED]. | ||||
Tracking: The XR application that runs on the mobile device needs to | Tracking: The XR application that runs on the mobile device needs to | |||
track the six-dimensional pose (translational in the three | track the six-dimensional pose (translational in the three | |||
perpendicular axes and rotational about those three axes) of the | perpendicular axes and rotational about those three axes) of the | |||
user's head, eyes and the objects that are in view [AUGMENTED]. This | user's head, eyes, and objects that are in view [AUGMENTED]. This | |||
requires tracking natural features (for example points or edges of | requires tracking natural features (for example, points or edges | |||
objects) that are then used in the next stage of the pipeline. | of objects) that are then used in the next stage of the pipeline. | |||
Acquisition of a model of the real world: The tracked natural | Acquisition of a model of the real world: The tracked natural | |||
features are used to develop a model of the real world. One of the | features are used to develop a model of the real world. One of | |||
ways this is done is to develop an annotated point cloud (a set of | the ways this is done is to develop a model based on an annotated | |||
points in space that are annotated with descriptors) based model that | point cloud (a set of points in space that are annotated with | |||
is then stored in a database. To ensure that this database can be | descriptors) that is then stored in a database. To ensure that | |||
scaled up, techniques such as combining a client-side simultaneous | this database can be scaled up, techniques such as combining | |||
tracking and mapping and a server-side localization are used to | client-side simultaneous tracking and mapping with server-side | |||
construct a model of the real world [SLAM_1], [SLAM_2], [SLAM_3], | localization are used to construct a model of the real world | |||
[SLAM_4]. Another model that can be built is based on polygon mesh | [SLAM_1] [SLAM_2] [SLAM_3] [SLAM_4]. Another model that can be | |||
and texture mapping technique. The polygon mesh encodes a 3D | built is based on a polygon mesh and texture mapping technique. | |||
object's shape which is expressed as a collection of small flat | The polygon mesh encodes a 3D object's shape, which is expressed | |||
surfaces that are polygons. In texture mapping, color patterns are | as a collection of small flat surfaces that are polygons. In | |||
mapped on to an object's surface. A third modelling technique uses a | texture mapping, color patterns are mapped onto an object's | |||
2D lightfield that describes the intensity or color of the light rays | surface. A third modeling technique uses a 2D lightfield that | |||
arriving at a single point from arbitrary directions. Such a 2D | describes the intensity or color of the light rays arriving at a | |||
lightfield is stored as a two-dimensional table. Assuming distant | single point from arbitrary directions. Such a 2D lightfield is | |||
light sources, the single point is approximately valid for small | stored as a two-dimensional table. Assuming distant light | |||
scenes. For larger scenes, many 3D positions are additionally stored | sources, the single point is approximately valid for small scenes. | |||
making the table 5D. A set of all such points (either 2D or 5D | For larger scenes, many 3D positions are additionally stored, | |||
lightfield) can then be used to construct a model of the real world | making the table 5D. A set of all such points (either a 2D or 5D | |||
[AUGMENTED]. | lightfield) can then be used to construct a model of the real | |||
world [AUGMENTED]. | ||||
Registration: The coordinate systems, brightness, and color of | Registration: The coordinate systems, brightness, and color of | |||
virtual and real objects need to be aligned with each other and this | virtual and real objects need to be aligned with each other; this | |||
process is called registration [REG]. Once the natural features are | process is called "registration" [REG]. Once the natural features | |||
tracked as discussed above, virtual objects are geometrically aligned | are tracked as discussed above, virtual objects are geometrically | |||
with those features by geometric registration. This is followed by | aligned with those features by geometric registration. This is | |||
resolving occlusion that can occur between virtual and the real | followed by resolving occlusion that can occur between virtual and | |||
objects [OCCL_1], [OCCL_2]. The XR application also applies | real objects [OCCL_1] [OCCL_2]. The XR application also applies | |||
photometric registration [PHOTO_REG] by aligning the brightness and | photometric registration [PHOTO_REG] by aligning brightness and | |||
color between the virtual and real objects. Additionally, algorithms | color between the virtual and real objects. Additionally, | |||
that calculate global illumination of both the virtual and real | algorithms that calculate global illumination of both the virtual | |||
objects [GLB_ILLUM_1], [GLB_ILLUM_2] are executed. Various | and real objects [GLB_ILLUM_1] [GLB_ILLUM_2] are executed. | |||
algorithms to deal with artifacts generated by lens distortion | Various algorithms are also required to deal with artifacts | |||
[LENS_DIST], blur [BLUR], noise [NOISE] etc. are also required. | generated by lens distortion [LENS_DIST], blur [BLUR], noise | |||
[NOISE], etc. | ||||
2.2. Generation of Images | 2.2. Generation of Images | |||
The XR application must generate a high-quality video that has the | The XR application must generate a high-quality video that has the | |||
properties described in the previous step and overlay the video on | properties described in the previous step and overlay the video on | |||
the XR device's display- a step called situated visualization. A | the XR device's display. This step is called "situated | |||
situated visualization is a visualization in which the virtual | visualization". A situated visualization is a visualization in which | |||
objects that need to be seen by the XR user are overlaid correctly on | the virtual objects that need to be seen by the XR user are overlaid | |||
the real world. This entails dealing with registration errors that | correctly on the real world. This entails dealing with registration | |||
may arise, ensuring that there is no visual interference | errors that may arise, ensuring that there is no visual interference | |||
[VIS_INTERFERE], and finally maintaining temporal coherence by | [VIS_INTERFERE], and finally maintaining temporal coherence by | |||
adapting to the movement of user's eyes and head. | adapting to the movement of user's eyes and head. | |||
3. Technical Challenges and Solutions | 3. Technical Challenges and Solutions | |||
As discussed in section 2, the components of XR applications perform | As discussed in Section 2, the components of XR applications perform | |||
tasks such as real-time generation and processing of high-quality | tasks that are computationally intensive, such as real-time | |||
video content that are computationally intensive. This section will | generation and processing of high-quality video content. This | |||
discuss the challenges such applications can face as a consequence. | section discusses the challenges such applications can face as a | |||
consequence. | ||||
As a result of performing computationally intensive tasks on XR | As a result of performing computationally intensive tasks on XR | |||
devices such as XR glasses, excessive heat is generated by the chip- | devices such as XR glasses, excessive heat is generated by the | |||
sets that are involved in the computation [DEV_HEAT_1], [DEV_HEAT_2]. | chipsets that are involved in the computation [DEV_HEAT_1] | |||
Additionally, the battery on such devices discharges quickly when | [DEV_HEAT_2]. Additionally, the battery on such devices discharges | |||
running such applications [BATT_DRAIN]. | quickly when running such applications [BATT_DRAIN]. | |||
A solution to the heat dissipation and battery drainage problem is to | A solution to problem of heat dissipation and battery drainage is to | |||
offload the processing and video generation tasks to the remote | offload the processing and video generation tasks to the remote | |||
cloud. However, running such tasks on the cloud is not feasible as | cloud. However, running such tasks on the cloud is not feasible as | |||
the end-to-end delays must be within the order of a few milliseconds. | the end-to-end delays must be within the order of a few milliseconds. | |||
Additionally, such applications require high bandwidth and low jitter | Additionally, such applications require high bandwidth and low jitter | |||
to provide a high QoE to the user. In order to achieve such hard | to provide a high QoE to the user. In order to achieve such hard | |||
timing constraints, computationally intensive tasks can be offloaded | timing constraints, computationally intensive tasks can be offloaded | |||
to Edge devices. | to Edge devices. | |||
Another requirement for our use case and similar applications such as | Another requirement for our use case and similar applications, such | |||
360-degree streaming (streaming of video that represents a view in | as 360-degree streaming (streaming of video that represents a view in | |||
every direction in 3D space) is that the display on the XR device | every direction in 3D space), is that the display on the XR device | |||
should synchronize the visual input with the way the user is moving | should synchronize the visual input with the way the user is moving | |||
their head. This synchronization is necessary to avoid motion | their head. This synchronization is necessary to avoid motion | |||
sickness that results from a time-lag between when the user moves | sickness that results from a time lag between when the user moves | |||
their head and when the appropriate video scene is rendered. This | their head and when the appropriate video scene is rendered. This | |||
time lag is often called "motion-to-photon" delay. Studies have | time lag is often called "motion-to-photon delay". Studies have | |||
shown [PER_SENSE], [XR], [OCCL_3] that this delay can be at most 20ms | shown that this delay can be at most 20 ms and preferably between | |||
and preferably between 7-15ms in order to avoid the motion sickness | 7-15 ms in order to avoid motion sickness [PER_SENSE] [XR] [OCCL_3]. | |||
problem. Out of these 20ms, display techniques including the refresh | Out of these 20 ms, display techniques including the refresh rate of | |||
rate of write displays and pixel switching take 12-13ms [OCCL_3], | write displays and pixel switching take 12-13 ms [OCCL_3] [CLOUD]. | |||
[CLOUD]. This leaves 7-8ms for the processing of motion sensor | This leaves 7-8 ms for the processing of motion sensor inputs, | |||
inputs, graphic rendering, and round-trip-time (RTT) between the XR | graphic rendering, and round-trip time (RTT) between the XR device | |||
device and the Edge. The use of predictive techniques to mask | and the Edge. The use of predictive techniques to mask latencies has | |||
latencies has been considered as a mitigating strategy to reduce | been considered as a mitigating strategy to reduce motion sickness | |||
motion sickness [PREDICT]. In addition, Edge Devices that are | [PREDICT]. In addition, Edge Devices that are proximate to the user | |||
proximate to the user might be used to offload these computationally | might be used to offload these computationally intensive tasks. | |||
intensive tasks. Towards this end, a 3GPP study indicates an Ultra | Towards this end, a 3GPP study indicates an Ultra-Reliable Low | |||
Reliable Low Latency of 0.1ms to 1ms for communication between an | Latency of 0.1 to 1 ms for communication between an Edge server and | |||
Edge server and User Equipment (UE) [URLLC]. | User Equipment (UE) [URLLC]. | |||
Note that the Edge device providing the computation and storage is | Note that the Edge device providing the computation and storage is | |||
itself limited in such resources compared to the Cloud. So, for | itself limited in such resources compared to the cloud. For example, | |||
example, a sudden surge in demand from a large group of tourists can | a sudden surge in demand from a large group of tourists can overwhelm | |||
overwhelm that device. This will result in a degraded user | the device. This will result in a degraded user experience as their | |||
experience as their XR device experiences delays in receiving the | XR device experiences delays in receiving the video frames. In order | |||
video frames. In order to deal with this problem, the client XR | to deal with this problem, the client XR applications will need to | |||
applications will need to use Adaptive Bit Rate (ABR) algorithms that | use ABR algorithms that choose bitrate policies tailored in a fine- | |||
choose bit-rates policies tailored in a fine-grained manner to the | grained manner to the resource demands and play back the videos with | |||
resource demands and playback the videos with appropriate QoE metrics | appropriate QoE metrics as the user moves around with the group of | |||
as the user moves around with the group of tourists. | tourists. | |||
However, heavy-tailed nature of several operational parameters makes | However, the heavy-tailed nature of several operational parameters | |||
prediction-based adaptation by ABR algorithms sub-optimal [ABR_2]. | makes prediction-based adaptation by ABR algorithms sub-optimal | |||
This is because with such distributions, law of large numbers (how | [ABR_2]. This is because with such distributions, the law of large | |||
long does it take for sample mean to stabilize) works too slowly | numbers (how long it takes for the sample mean to stabilize) works | |||
[HEAVY_TAIL_2], the mean of sample does not equal the mean of | too slowly [HEAVY_TAIL_2] and the mean of sample does not equal the | |||
distribution [HEAVY_TAIL_2], and as a result standard deviation and | mean of distribution [HEAVY_TAIL_2]; as a result, standard deviation | |||
variance are unsuitable as metrics for such operational parameters | and variance are unsuitable as metrics for such operational | |||
[HEAVY_TAIL_1]. Other subtle issues with these distributions include | parameters [HEAVY_TAIL_1]. Other subtle issues with these | |||
the "expectation paradox" [HEAVY_TAIL_1] where the longer the wait | distributions include the "expectation paradox" [HEAVY_TAIL_1] (the | |||
for an event, the longer a further need to wait and the issue of | longer the wait for an event, the longer a further need to wait) and | |||
mismatch between the size and count of events [HEAVY_TAIL_1]. This | the mismatch between the size and count of events [HEAVY_TAIL_1]. | |||
makes designing an algorithm for adaptation error-prone and | This makes designing an algorithm for adaptation error-prone and | |||
challenging. Such operational parameters include but are not limited | challenging. Such operational parameters include but are not limited | |||
to buffer occupancy, throughput, client-server latency, and variable | to buffer occupancy, throughput, client-server latency, and variable | |||
transmission times. In addition, edge devices and communication | transmission times. In addition, edge devices and communication | |||
links may fail and logical communication relationships between | links may fail, and logical communication relationships between | |||
various software components change frequently as the user moves | various software components change frequently as the user moves | |||
around with their XR device [UBICOMP]. | around with their XR device [UBICOMP]. | |||
4. XR Network Traffic | 4. XR Network Traffic | |||
4.1. Traffic Workload | 4.1. Traffic Workload | |||
As discussed earlier, the parameters that capture the characteristics | As discussed earlier, the parameters that capture the characteristics | |||
of XR application behavior are heavy-tailed. Examples of such | of XR application behavior are heavy-tailed. Examples of such | |||
parameters include the distribution of arrival times between XR | parameters include the distribution of arrival times between XR | |||
application invocation, the amount of data transferred, and the | application invocation, the amount of data transferred, and the | |||
inter-arrival times of packets within a session. As a result, any | inter-arrival times of packets within a session. As a result, any | |||
traffic model based on such parameters are themselves heavy-tailed. | traffic model based on such parameters is also heavy-tailed. Using | |||
Using these models to predict performance under alternative resource | these models to predict performance under alternative resource | |||
allocations by the network operator is challenging. For example, | allocations by the network operator is challenging. For example, | |||
both uplink and downlink traffic to a user device has parameters such | both uplink and downlink traffic to a user device has parameters such | |||
as volume of XR data, burst time, and idle time that are heavy- | as volume of XR data, burst time, and idle time that are heavy- | |||
tailed. | tailed. | |||
Table 1 below shows various streaming video applications and their | Table 1 below shows various streaming video applications and their | |||
associated throughput requirements [METRICS_1]. Since our use case | associated throughput requirements [METRICS_1]. Since our use case | |||
envisages a 6 degrees of freedom (6DoF) video or point cloud, it can | envisages a 6 degrees of freedom (6DoF) video or point cloud, the | |||
be seen from the table that it will require 200 to 1000Mbps of | table indicates that it will require 200 to 1000 Mbps of bandwidth. | |||
bandwidth. As seen from the table, the XR application such as our | Also, the table shows that XR applications, such as the one in our | |||
use case transmit a larger amount of data per unit time as compared | use case, transmit a larger amount of data per unit time as compared | |||
to traditional video applications. As a result, issues arising out | to traditional video applications. As a result, issues arising from | |||
of heavy-tailed parameters such as long-range dependent traffic | heavy-tailed parameters, such as long-range dependent traffic | |||
[METRICS_2], self-similar traffic [METRICS_3], would be experienced | [METRICS_2] and self-similar traffic [METRICS_3], would be | |||
at time scales of milliseconds and microseconds rather than hours or | experienced at timescales of milliseconds and microseconds rather | |||
seconds. Additionally, burstiness at the time scale of tens of | than hours or seconds. Additionally, burstiness at the timescale of | |||
milliseconds due to multi-fractal spectrum of traffic will be | tens of milliseconds due to the multi-fractal spectrum of traffic | |||
experienced [METRICS_4]. Long-range dependent traffic can have long | will be experienced [METRICS_4]. Long-range dependent traffic can | |||
bursts and various traffic parameters from widely separated time can | have long bursts, and various traffic parameters from widely | |||
show correlation [HEAVY_TAIL_1]. Self-similar traffic contains | separated times can show correlation [HEAVY_TAIL_1]. Self-similar | |||
bursts at a wide range of time scales [HEAVY_TAIL_1]. Multi-fractal | traffic contains bursts at a wide range of timescales [HEAVY_TAIL_1]. | |||
spectrum bursts for traffic summarizes the statistical distribution | Multi-fractal spectrum bursts for traffic summarize the statistical | |||
of local scaling exponents found in a traffic trace [HEAVY_TAIL_1]. | distribution of local scaling exponents found in a traffic trace | |||
The operational consequences of XR traffic having characteristics | [HEAVY_TAIL_1]. The operational consequence of XR traffic having | |||
such as long-range dependency, and self-similarity is that the edge | characteristics such as long-range dependency and self-similarity is | |||
servers to which multiple XR devices are connected wirelessly could | that the edge servers to which multiple XR devices are connected | |||
face long bursts of traffic [METRICS_2], [METRICS_3]. In addition, | wirelessly could face long bursts of traffic [METRICS_2] [METRICS_3]. | |||
multi-fractal spectrum burstiness at the scale of milli-seconds could | In addition, multi-fractal spectrum burstiness at the scale of | |||
induce jitter contributing to motion sickness [METRICS_4]. This is | milliseconds could induce jitter contributing to motion sickness | |||
because bursty traffic combined with variable queueing delays leads | [METRICS_4]. This is because bursty traffic combined with variable | |||
to large delay jitter [METRICS_4]. The operators of edge servers | queueing delays leads to large delay jitter [METRICS_4]. The | |||
will need to run a 'managed edge cloud service' [METRICS_5] to deal | operators of edge servers will need to run a "managed edge cloud | |||
with the above problems. Functionalities that such a managed edge | service" [METRICS_5] to deal with the above problems. | |||
cloud service could operationally provide include dynamic placement | Functionalities that such a managed edge cloud service could | |||
of XR servers, mobility support and energy management [METRICS_6]. | operationally provide include dynamic placement of XR servers, | |||
Providing Edge server support for the techniques being developed at | mobility support, and energy management [METRICS_6]. Providing Edge | |||
the DETNET Working Group at the IETF [RFC8939], [RFC9023], [RFC9450] | server support for the techniques being developed at the DETNET | |||
could guarantee performance of XR applications. For example, these | Working Group in the IETF [RFC8939] [RFC9023] [RFC9450] could | |||
guarantee performance of XR applications. For example, these | ||||
techniques could be used for the link between the XR device and the | techniques could be used for the link between the XR device and the | |||
edge as well as within the managed edge cloud service. Another | edge as well as within the managed edge cloud service. Another | |||
option for the network operators could be to deploy equipment that | option for network operators would be to deploy equipment that | |||
supports differentiated services [RFC2475] or per-connection quality- | supports differentiated services [RFC2475] or per-connection Quality- | |||
of-service guarantees [RFC2210]. | of-Service (QoS) guarantees [RFC2210]. | |||
+===============================================+============+ | +===============================================+============+ | |||
| Application | Throughput | | | Application | Throughput | | |||
| | Required | | | | Required | | |||
+===============================================+============+ | +===============================================+============+ | |||
| Real-world objects annotated with text and | 1 Mbps | | | Real-world objects annotated with text and | 1 Mbps | | |||
| images for workflow assistance (e.g. repair) | | | | images for workflow assistance (e.g., repair) | | | |||
+-----------------------------------------------+------------+ | +-----------------------------------------------+------------+ | |||
| Video Conferencing | 2 Mbps | | | Video conferencing | 2 Mbps | | |||
+-----------------------------------------------+------------+ | +-----------------------------------------------+------------+ | |||
| 3D Model and Data Visualization | 2 to 20 | | | 3D model and data visualization | 2 to 20 | | |||
| | Mbps | | | | Mbps | | |||
+-----------------------------------------------+------------+ | +-----------------------------------------------+------------+ | |||
| Two-way 3D Telepresence | 5 to 25 | | | Two-way 3D telepresence | 5 to 25 | | |||
| | Mbps | | | | Mbps | | |||
+-----------------------------------------------+------------+ | +-----------------------------------------------+------------+ | |||
| Current-Gen 360-degree video (4K) | 10 to 50 | | | Current-Gen 360-degree video (4K) | 10 to 50 | | |||
| | Mbps | | | | Mbps | | |||
+-----------------------------------------------+------------+ | +-----------------------------------------------+------------+ | |||
| Next-Gen 360-degree video (8K, 90+ Frames- | 50 to 200 | | | Next-Gen 360-degree video (8K, 90+ frames per | 50 to 200 | | |||
| per-second, High Dynamic Range, Stereoscopic) | Mbps | | | second, high dynamic range, stereoscopic) | Mbps | | |||
+-----------------------------------------------+------------+ | +-----------------------------------------------+------------+ | |||
| 6 Degree of Freedom Video or Point Cloud | 200 to | | | 6DoF video or point cloud | 200 to | | |||
| | 1000 Mbps | | | | 1000 Mbps | | |||
+-----------------------------------------------+------------+ | +-----------------------------------------------+------------+ | |||
Table 1: Throughput requirement for streaming video | Table 1: Throughput Requirements for Streaming Video | |||
applications | Applications | |||
Thus, the provisioning of edge servers in terms of the number of | Thus, the provisioning of edge servers (in terms of the number of | |||
servers, the topology, where to place them, the assignment of link | servers, the topology, the placement of servers, the assignment of | |||
capacity, CPUs and GPUs should keep the above factors in mind. | link capacity, CPUs, and Graphics Processing Units (GPUs)) should be | |||
performed with the above factors in mind. | ||||
4.2. Traffic Performance Metrics | 4.2. Traffic Performance Metrics | |||
The performance requirements for XR traffic have characteristics that | The performance requirements for XR traffic have characteristics that | |||
need to be considered when operationalizing a network. These | need to be considered when operationalizing a network. These | |||
characteristics are now discussed. | characteristics are discussed in this section. | |||
The bandwidth requirements of XR applications are substantially | The bandwidth requirements of XR applications are substantially | |||
higher than those of video-based applications. | higher than those of video-based applications. | |||
The latency requirements of XR applications have been studied | The latency requirements of XR applications have been studied | |||
recently [XR_TRAFFIC]. The following characteristics were | recently [XR_TRAFFIC]. The following characteristics were | |||
identified.: | identified: | |||
* The uploading of data from an XR device to a remote server for | * The uploading of data from an XR device to a remote server for | |||
processing dominates the end-to-end latency. | processing dominates the end-to-end latency. | |||
* A lack of visual features in the grid environment can cause | * A lack of visual features in the grid environment can cause | |||
increased latencies as the XR device uploads additional visual | increased latencies as the XR device uploads additional visual | |||
data for processing to the remote server. | data for processing to the remote server. | |||
* XR applications tend to have large bursts that are separated by | * XR applications tend to have large bursts that are separated by | |||
significant time gaps. | significant time gaps. | |||
Additionally, XR applications interact with each other on a time | Additionally, XR applications interact with each other on a timescale | |||
scale of a round-trip-time propagation, and this must be considered | of an RTT propagation, and this must be considered when | |||
when operationalizing a network. | operationalizing a network. | |||
The following Table 2 [METRICS_6] shows a taxonomy of applications | Table 2 [METRICS_6] shows a taxonomy of applications with their | |||
with their associated required response times and bandwidths. | associated required response times and bandwidths. Response times | |||
Response times can be defined as the time interval between the end of | can be defined as the time interval between the end of a request | |||
a request submission and the end of the corresponding response from a | submission and the end of the corresponding response from a system. | |||
system. If the XR device offloads a task to an edge server, the | If the XR device offloads a task to an edge server, the response time | |||
response time of the server is the round-trip time from when a data | of the server is the RTT from when a data packet is sent from the XR | |||
packet is sent from the XR device until a response is received. Note | device until a response is received. Note that the required response | |||
that the required response time provides an upper bound on the sum of | time provides an upper bound for the sum of the time taken by | |||
the time taken by computational tasks such as processing of scenes, | computational tasks (such as processing of scenes and generation of | |||
generation of images and the round-trip time. This response time | images) and the RTT. This response time depends only on the QoS | |||
depends only on the Quality of Service (QOS) required by an | required by an application. The response time is therefore | |||
application. The response time is therefore independent of the | independent of the underlying technology of the network and the time | |||
underlying technology of the network and the time taken by the | taken by the computational tasks. | |||
computational tasks. | ||||
Our use case requires a response time of 20ms at most and preferably | Our use case requires a response time of 20 ms at most and preferably | |||
between 7-15ms as discussed earlier. This requirement for response | between 7-15 ms, as discussed earlier. This requirement for response | |||
time is similar to the first two entries of Table 2 below. | time is similar to the first two entries in Table 2. Additionally, | |||
Additionally, the required bandwidth for our use case as discussed in | the required bandwidth for our use case is 200 to 1000 Mbps (see | |||
section 5.1, Table 1, is 200Mbps-1000Mbps. Since our use case | Section 4.1). Since our use case envisages multiple users running | |||
envisages multiple users running the XR applications on their | the XR application on their devices and connecting to the edge server | |||
devices, and connected to an edge server that is closest to them, | that is closest to them, these latency and bandwidth connections will | |||
these latency and bandwidth connections will grow linearly with the | grow linearly with the number of users. The operators should match | |||
number of users. The operators should match the network provisioning | the network provisioning to the maximum number of tourists that can | |||
to the maximum number of tourists that can be supported by a link to | be supported by a link to an edge server. | |||
an edge server. | ||||
+===================+==============+==========+=====================+ | +===================+==============+==========+=====================+ | |||
| Application | Required | Expected | Possible | | | Application | Required | Expected | Possible | | |||
| | Response | Data | Implementations/ | | | | Response | Data | Implementations/ | | |||
| | Time | Capacity | Examples | | | | Time | Capacity | Examples | | |||
+===================+==============+==========+=====================+ | +===================+==============+==========+=====================+ | |||
| Mobile XR based | Less than 10 | Greater | Assisting | | | Mobile XR-based | Less than 10 | Greater | Assisting | | |||
| remote assistance | milliseconds | than 7.5 | maintenance | | | remote assistance | milliseconds | than 7.5 | maintenance | | |||
| with uncompressed | | Gbps | technicians, | | | with uncompressed | | Gbps | technicians, | | |||
| 4K (1920x1080 | | | Industry 4.0 | | | 4K (1920x1080 | | | Industry 4.0 | | |||
| pixels) 120 fps | | | remote | | | pixels) 120 fps | | | remote | | |||
| HDR 10-bit real- | | | maintenance, | | | HDR 10-bit real- | | | maintenance, | | |||
| time video stream | | | remote assistance | | | time video stream | | | remote assistance | | |||
| | | | in robotics | | | | | | in robotics | | |||
| | | | industry | | | | | | industry | | |||
+-------------------+--------------+----------+---------------------+ | +-------------------+--------------+----------+---------------------+ | |||
| Indoor and | Less than 20 | 50 to | Theme Parks, | | | Indoor and | Less than 20 | 50 to | Guidance in theme | | |||
| localized outdoor | milliseconds | 200 Mbps | Shopping Malls, | | | localized outdoor | milliseconds | 200 Mbps | parks, shopping | | |||
| navigation | | | Archaeological | | | navigation | | | malls, | | |||
| | | | Sites, Museum | | | | | | archaeological | | |||
| | | | guidance | | | | | | sites, and | | |||
| | | | museums | | ||||
+-------------------+--------------+----------+---------------------+ | +-------------------+--------------+----------+---------------------+ | |||
| Cloud-based | Less than 50 | 50 to | Google Live View, | | | Cloud-based | Less than 50 | 50 to | Google Live View, | | |||
| Mobile XR | milliseconds | 100 Mbps | XR-enhanced | | | mobile XR | milliseconds | 100 Mbps | XR-enhanced | | |||
| applications | | | Google Translate | | | applications | | | Google Translate | | |||
+-------------------+--------------+----------+---------------------+ | +-------------------+--------------+----------+---------------------+ | |||
Table 2: Traffic Performance Metrics of Selected XR Applications | Table 2: Traffic Performance Metrics of Selected XR Applications | |||
5. Conclusion | 5. Conclusion | |||
In order to operationalize a use case such as the one presented in | In order to operationalize a use case such as the one presented in | |||
this document, a network operator could dimension their network to | this document, a network operator could dimension their network to | |||
provide a short and high-capacity network path from the edge compute | provide a short and high-capacity network path from the edge | |||
resources or storage to the mobile devices running the XR | computing resources or storage to the mobile devices running the XR | |||
application. This is required to ensure a response time of 20ms at | application. This is required to ensure a response time of 20 ms at | |||
most and preferably between 7-15ms. Additionally, a bandwidth of 200 | most and preferably between 7-15 ms. Additionally, a bandwidth of | |||
to 1000Mbps is required by such applications. To deal with the | 200 to 1000 Mbps is required by such applications. To deal with the | |||
characteristics of XR traffic as discussed in this document, network | characteristics of XR traffic as discussed in this document, network | |||
operators could deploy a managed edge cloud service that | operators could deploy a managed edge cloud service that | |||
operationally provides dynamic placement of XR servers, mobility | operationally provides dynamic placement of XR servers, mobility | |||
support and energy management. Although the use case is technically | support, and energy management. Although the use case is technically | |||
feasible, economic viability is an important factor that must be | feasible, economic viability is an important factor that must be | |||
considered. | considered. | |||
6. IANA Considerations | 6. IANA Considerations | |||
This document has no IANA actions. | This document has no IANA actions. | |||
7. Security Considerations | 7. Security Considerations | |||
The security issues for the presented use case are similar to other | The security issues for the presented use case are similar to other | |||
streaming applications [DIST], [NIST1], [CWE], [NIST2]. This | streaming applications [DIST] [NIST1] [CWE] [NIST2]. This document | |||
document itself introduces no new security issues. | does not introduce any new security issues. | |||
8. Acknowledgements | ||||
Many Thanks to Spencer Dawkins, Rohit Abhishek, Jake Holland, Kiran | ||||
Makhijani, Ali Begen, Cullen Jennings, Stephan Wenger, Eric Vyncke, | ||||
Wesley Eddy, Paul Kyzivat, Jim Guichard, Roman Danyliw, Warren | ||||
Kumari, and Zaheduzzaman Sarker for providing very helpful feedback, | ||||
suggestions and comments. | ||||
9. Informative References | 8. Informative References | |||
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Conference of the ACM Special Interest Group on Data | of the Conference of the ACM Special Interest Group on | |||
Communication, pp. 197-210, 2017. | Data Communication, pp. 197-210, | |||
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(NSDI 20), pp. 495-511, 2020. | (NSDI '20), pp. 495-511, February 2020, | |||
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[DEV_HEAT_1] | [DEV_HEAT_1] | |||
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2020. | DOI 10.1007/978-3-031-79733-0, 2020, | |||
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book/10.1007/978-3-031-79733-0>. | ||||
[GLB_ILLUM_1] | [GLB_ILLUM_1] | |||
Kan, P. and H. Kaufmann, "Differential irradiance caching | Kan, P. and H. Kaufmann, "Differential Irradiance Caching | |||
for fast high-quality light transport between virtual and | for fast high-quality light transport between virtual and | |||
real worlds.", In IEEE International Symposium on Mixed | real worlds", 2013 IEEE International Symposium on Mixed | |||
and Augmented Reality (ISMAR),pp. 133-141, 2013. | and Augmented Reality (ISMAR), pp. 133-141, | |||
DOI 10.1109/ISMAR.2013.6671773, 2013, | ||||
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[GLB_ILLUM_2] | [GLB_ILLUM_2] | |||
Franke, T., "Delta voxel cone tracing.", In IEEE | Franke, T., "Delta Voxel Cone Tracing", 2014 IEEE | |||
International Symposium on Mixed and Augmented Reality | International Symposium on Mixed and Augmented Reality | |||
(ISMAR), pp. 39-44, 2014. | (ISMAR), pp. 39-44, DOI 10.1109/ISMAR.2014.6948407, 2014, | |||
<https://ieeexplore.ieee.org/document/6948407>. | ||||
[HEAVY_TAIL_1] | [HEAVY_TAIL_1] | |||
Crovella, M. and B. Krishnamurthy, "Internet measurement: | Crovella, M. and B. Krishnamurthy, "Internet Measurement: | |||
infrastructure, traffic and applications", John Wiley and | Infrastructure, Traffic and Applications", John Wiley and | |||
Sons Inc., 2006. | Sons, 2006, <https://www.wiley.com/en-us/Internet+Measurem | |||
ent%3A+Infrastructure%2C+Traffic+and+Applications- | ||||
p-9780470014615>. | ||||
[HEAVY_TAIL_2] | [HEAVY_TAIL_2] | |||
Taleb, N., "The Statistical Consequences of Fat Tails", | Taleb, N., "Statistical Consequences of Fat Tails: Real | |||
STEM Academic Press, 2020. | World Preasymptotics, Epistemology, and Applications", | |||
Revised Edition, STEM Academic Press, 2022, | ||||
<https://arxiv.org/pdf/2001.10488>. | ||||
[HEAVY_TAIL_3] | [HEAVY_TAIL_3] | |||
Ehrenberg, A., "A Primer in Data Reduction.", John Wiley, | Ehrenberg, A., "A Primer in Data Reduction: An | |||
London, 1982. | Introductory Statistics Textbook", John Wiley and Sons, | |||
2007, <https://www.wiley.com/en-us/A+Primer+in+Data+Reduct | ||||
ion%3A+An+Introductory+Statistics+Textbook- | ||||
p-9780471101352>. | ||||
[LENS_DIST] | [LENS_DIST] | |||
Fuhrmann, A. and D. Schmalstieg, "Practical calibration | Fuhrmann, A., Schmalstieg, D., and W. Purgathofer, | |||
procedures for augmented reality.", In Virtual | "Practical Calibration Procedures for Augmented Reality", | |||
Environments 2000, pp. 3-12. Springer, Vienna, 2000. | Virtual Environments 2000, pp. 3-12, | |||
DOI 10.1007/978-3-7091-6785-4_2, 2000, | ||||
<https://link.springer.com/ | ||||
chapter/10.1007/978-3-7091-6785-4_2>. | ||||
[METRICS_1] | [METRICS_1] | |||
ABI Research, "Augmented and Virtual Reality: The first | ABI Research, "Augmented and Virtual Reality: The first | |||
Wave of Killer Apps.", | Wave of Killer Apps: Qualcomm - ABI Research", April 2017, | |||
https://gsacom.com/paper/augmented-virtual-reality-first- | <https://gsacom.com/paper/augmented-virtual-reality-first- | |||
wave-5g-killer-apps-qualcomm-abi-research/, 2017. | wave-5g-killer-apps-qualcomm-abi-research/>. | |||
[METRICS_2] | [METRICS_2] | |||
Paxon, V. and S. Floyd, "Wide Area Traffic: The Failure of | Paxon, V. and S. Floyd, "Wide area traffic: the failure of | |||
Poisson Modelling.", In IEEE/ACM Transactions on | Poisson modeling", IEEE/ACM Transactions on Networking, | |||
Networking, pp. 226-244., 1995. | vol. 3, no. 3, pp. 226-244, DOI 10.1109/90.392383, June | |||
1995, <https://ieeexplore.ieee.org/document/392383>. | ||||
[METRICS_3] | [METRICS_3] | |||
Willinger, W., Taqqu, M.S., Sherman, R., and D.V. Wilson, | Willinger, W., Taqqu, M.S., Sherman, R., and D.V. Wilson, | |||
"Self-Similarity Through High Variability: Statistical | "Self-similarity through high variability: statistical | |||
Analysis and Ethernet LAN Traffic at Source Level.", | analysis and Ethernet LAN traffic at source level", IEEE/ | |||
In IEEE/ACM Transactions on Networking, pp. 71-86., 1997. | ACM Transactions on Networking, vol. 5, no. 1, pp. 71-86, | |||
DOI 10.1109/90.554723, February 1997, | ||||
<https://ieeexplore.ieee.org/abstract/document/554723>. | ||||
[METRICS_4] | [METRICS_4] | |||
Gilbert, A.C., "Multiscale Analysis and Data Networks.", | Gilbert, A.C., "Multiscale Analysis and Data Networks", | |||
In Applied and Computational Harmonic Analysis, pp. | Applied and Computational Harmonic Analysis, vol. 10, no. | |||
185-202., 2001. | 3, pp. 185-202, DOI 10.1006/acha.2000.0342, May 2001, | |||
<https://www.sciencedirect.com/science/article/pii/ | ||||
S1063520300903427>. | ||||
[METRICS_5] | [METRICS_5] | |||
Beyer, B., Jones, C., Petoff, J., and N.R. Murphy, "Site | Beyer, B., Ed., Jones, C., Ed., Petoff, J., Ed., and N.R. | |||
Reliability Engineering: How Google Runs Production | Murphy, Ed., "Site Reliability Engineering: How Google | |||
Systems.", O'Reilly Media, Inc., 2016. | Runs Production Systems", O'Reilly Media, Inc., 2016, | |||
<https://research.google/pubs/site-reliability- | ||||
engineering-how-google-runs-production-systems/>. | ||||
[METRICS_6] | [METRICS_6] | |||
Siriwardhana, Y., Porambage, P., Liyanage, M., and M. | Siriwardhana, Y., Porambage, P., Liyanage, M., and M. | |||
Ylianttila, "A survey on mobile augmented reality with 5G | Ylianttila, "A Survey on Mobile Augmented Reality With 5G | |||
mobile edge computing: architectures, applications, and | Mobile Edge Computing: Architectures, Applications, and | |||
technical aspects.", In IEEE Communications Surveys and | Technical Aspects", IEEE Communications Surveys and | |||
Tutorials, Vol 23, No. 2, 2021. | Tutorials, vol. 23, no. 2, pp. 1160-1192, | |||
DOI 10.1109/COMST.2021.3061981, 2021, | ||||
<https://ieeexplore.ieee.org/document/9363323>. | ||||
[NIST1] "NIST SP 800-146: Cloud Computing Synopsis and | [NIST1] NIST, "Cloud Computing Synopsis and Recommendations", NIST | |||
Recommendations", National Institute of Standards and | SP 800-146, DOI 10.6028/NIST.SP.800-146, May 2012, | |||
Technology, US Department of Commerce, 2012. | <https://csrc.nist.gov/pubs/sp/800/146/final>. | |||
[NIST2] "NIST SP 800-123: Guide to General Server | [NIST2] NIST, "Guide to General Server Security", NIST SP 800-123, | |||
Security", National Institute of Standards and | DOI 10.6028/NIST.SP.800-123, July 2008, | |||
Technology, US Department of Commerce, 2008. | <https://csrc.nist.gov/pubs/sp/800/123/final>. | |||
[NOISE] Fischer, J., Bartz, D., and W. Straßer, "Enhanced visual | [NOISE] Fischer, J., Bartz, D., and W. Strasser, "Enhanced visual | |||
realism by incorporating camera image effects.", | realism by incorporating camera image effects", 2006 IEEE/ | |||
In IEEE/ACM International Symposium on Mixed and Augmented | ACM International Symposium on Mixed and Augmented | |||
Reality, pp. 205-208., 2006. | Reality, pp. 205-208, DOI 10.1109/ISMAR.2006.297815, 2006, | |||
<https://ieeexplore.ieee.org/document/4079277>. | ||||
[OCCL_1] Breen, D.E., Whitaker, R.T., and M. Tuceryan, "Interactive | [OCCL_1] Breen, D.E., Whitaker, R.T., Rose, E., and M. Tuceryan, | |||
Occlusion and automatic object placementfor augmented | "Interactive Occlusion and Automatic Object Placement for | |||
reality", In Computer Graphics Forum, vol. 15, no. 3 , pp. | Augmented Reality", Computer Graphics Forum, vol. 15, no. | |||
229-238,Edinburgh, UK: Blackwell Science Ltd, 1996. | 3, pp. 11-22, DOI 10.1111/1467-8659.1530011, August 1996, | |||
<https://onlinelibrary.wiley.com/ | ||||
doi/10.1111/1467-8659.1530011>. | ||||
[OCCL_2] Zheng, F., Schmalstieg, D., and G. Welch, "Pixel-wise | [OCCL_2] Zheng, F., Schmalstieg, D., and G. Welch, "Pixel-wise | |||
closed-loop registration in video-based augmented | closed-loop registration in video-based augmented | |||
reality", In IEEE International Symposium on Mixed and | reality", 2014 IEEE International Symposium on Mixed and | |||
Augmented Reality (ISMAR), pp. 135-143, 2014. | Augmented Reality (ISMAR), pp. 135-143, | |||
DOI 10.1109/ISMAR.2014.6948419, 2014, | ||||
<https://ieeexplore.ieee.org/document/6948419>. | ||||
[OCCL_3] Lang, B., "Oculus Shares 5 Key Ingredients for Presence in | [OCCL_3] Lang, B., "Oculus Shares 5 Key Ingredients for Presence in | |||
Virtual Reality.", https://www.roadtovr.com/oculus- | Virtual Reality", Road to VR, 24 September 2014, | |||
shares-5-key-ingredients-for-presence-in-virtual-reality/, | <https://www.roadtovr.com/oculus-shares-5-key-ingredients- | |||
2014. | for-presence-in-virtual-reality/>. | |||
[PER_SENSE] | [PER_SENSE] | |||
Mania, K., Adelstein, B.D., Ellis, S.R., and M.I. Hill, | Mania, K., Adelstein, B.D., Ellis, S.R., and M.I. Hill, | |||
"Perceptual sensitivity to head tracking latency in | "Perceptual sensitivity to head tracking latency in | |||
virtual environments with varying degrees of scene | virtual environments with varying degrees of scene | |||
complexity.", In Proceedings of the 1st Symposium on | complexity.", APGV '04: Proceedings of the 1st Symposium | |||
Applied perception in graphics and visualization pp. | on Applied perception in graphics and visualization, pp. | |||
39-47., 2004. | 39-47, DOI 10.1145/1012551.1012559, 2004, | |||
<https://dl.acm.org/doi/10.1145/1012551.1012559>. | ||||
[PHOTO_REG] | [PHOTO_REG] | |||
Liu, Y. and X. Granier, "Online tracking of outdoor | Liu, Y. and X. Granier, "Online Tracking of Outdoor | |||
lighting variations for augmented reality with moving | Lighting Variations for Augmented Reality with Moving | |||
cameras", In IEEE Transactions on visualization and | Cameras", IEEE Transactions on Visualization and Computer | |||
computer graphics, 18(4), pp.573-580, 2012. | Graphics, vol. 18, no. 4, pp. 573-580, | |||
DOI 10.1109/TVCG.2012.53, 2012, | ||||
<https://ieeexplore.ieee.org/document/6165138>. | ||||
[PREDICT] Buker, T. J., Vincenzi, D.A., and J.E. Deaton, "The effect | [PREDICT] Buker, T.J., Vincenzi, D.A., and J.E. Deaton, "The effect | |||
of apparent latency on simulator sickness while using a | of apparent latency on simulator sickness while using a | |||
see-through helmet-mounted display: Reducing apparent | see-through helmet-mounted display: reducing apparent | |||
latency with predictive compensation..", In Human factors | latency with predictive compensation", Human Factors, vol. | |||
54.2, pp. 235-249., 2012. | 54, no. 2, pp. 235-249, DOI 10.1177/0018720811428734, | |||
April 2012, <https://pubmed.ncbi.nlm.nih.gov/22624290/>. | ||||
[REG] Holloway, R. L., "Registration error analysis for | [REG] Holloway, R.L., "Registration Error Analysis for Augmented | |||
augmented reality.", In Presence:Teleoperators and Virtual | Reality", Presence: Teleoperators and Virtual | |||
Environments 6.4, pp. 413-432., 1997. | Environments, vol. 6, no. 4, pp. 413-432, | |||
DOI 10.1162/pres.1997.6.4.413, August 1997, | ||||
<https://direct.mit.edu/pvar/article- | ||||
abstract/6/4/413/18334/Registration-Error-Analysis-for- | ||||
Augmented-Reality?redirectedFrom=fulltext>. | ||||
[RFC2210] Wroclawski, J., "The Use of RSVP with IETF Integrated | [RFC2210] Wroclawski, J., "The Use of RSVP with IETF Integrated | |||
Services", RFC 2210, DOI 10.17487/RFC2210, September 1997, | Services", RFC 2210, DOI 10.17487/RFC2210, September 1997, | |||
<https://www.rfc-editor.org/info/rfc2210>. | <https://www.rfc-editor.org/info/rfc2210>. | |||
[RFC2475] Blake, S., Black, D., Carlson, M., Davies, E., Wang, Z., | [RFC2475] Blake, S., Black, D., Carlson, M., Davies, E., Wang, Z., | |||
and W. Weiss, "An Architecture for Differentiated | and W. Weiss, "An Architecture for Differentiated | |||
Services", RFC 2475, DOI 10.17487/RFC2475, December 1998, | Services", RFC 2475, DOI 10.17487/RFC2475, December 1998, | |||
<https://www.rfc-editor.org/info/rfc2475>. | <https://www.rfc-editor.org/info/rfc2475>. | |||
skipping to change at page 16, line 41 ¶ | skipping to change at line 783 ¶ | |||
IEEE 802.1 Time-Sensitive Networking (TSN)", RFC 9023, | IEEE 802.1 Time-Sensitive Networking (TSN)", RFC 9023, | |||
DOI 10.17487/RFC9023, June 2021, | DOI 10.17487/RFC9023, June 2021, | |||
<https://www.rfc-editor.org/info/rfc9023>. | <https://www.rfc-editor.org/info/rfc9023>. | |||
[RFC9450] Bernardos, CJ., Ed., Papadopoulos, G., Thubert, P., and F. | [RFC9450] Bernardos, CJ., Ed., Papadopoulos, G., Thubert, P., and F. | |||
Theoleyre, "Reliable and Available Wireless (RAW) Use | Theoleyre, "Reliable and Available Wireless (RAW) Use | |||
Cases", RFC 9450, DOI 10.17487/RFC9450, August 2023, | Cases", RFC 9450, DOI 10.17487/RFC9450, August 2023, | |||
<https://www.rfc-editor.org/info/rfc9450>. | <https://www.rfc-editor.org/info/rfc9450>. | |||
[SLAM_1] Ventura, J., Arth, C., Reitmayr, G., and D. Schmalstieg, | [SLAM_1] Ventura, J., Arth, C., Reitmayr, G., and D. Schmalstieg, | |||
"A minimal solution to the generalized pose-and-scale | "A Minimal Solution to the Generalized Pose-and-Scale | |||
problem", In Proceedings of the IEEE Conference on | Problem", 2014 IEEE Conference on Computer Vision and | |||
Computer Vision and Pattern Recognition, pp. 422-429, | Pattern Recognition, pp. 422-429, | |||
2014. | DOI 10.1109/CVPR.2014.61, 2014, | |||
<https://ieeexplore.ieee.org/document/6909455>. | ||||
[SLAM_2] Sweeny, C., Fragoso, V., Hollerer, T., and M. Turk, "A | [SLAM_2] Sweeny, C., Fragoso, V., Höllerer, T., and M. Turk, "gDLS: | |||
scalable solution to the generalized pose and scale | A Scalable Solution to the Generalized Pose and Scale | |||
problem", In European Conference on Computer Vision, pp. | Problem", Computer Vision - ECCV 2014, pp. 16-31, | |||
16-31, 2014. | DOI 10.1007/978-3-319-10593-2_2, 2014, | |||
<https://link.springer.com/ | ||||
chapter/10.1007/978-3-319-10593-2_2>. | ||||
[SLAM_3] Gauglitz, S., Sweeny, C., Ventura, J., Turk, M., and T. | [SLAM_3] Gauglitz, S., Sweeney, C., Ventura, J., Turk, M., and T. | |||
Hollerer, "Model estimation and selection towards | Höllerer, "Model Estimation and Selection towards | |||
unconstrained real-time tracking and mapping", In IEEE | Unconstrained Real-Time Tracking and Mapping", IEEE | |||
transactions on visualization and computer graphics, | Transactions on Visualization and Computer Graphics, vol. | |||
20(6), pp. 825-838, 2013. | 20, no. 6, pp. 825-838, DOI 10.1109/TVCG.2013.243, 2014, | |||
<https://ieeexplore.ieee.org/document/6636302>. | ||||
[SLAM_4] Pirchheim, C., Schmalstieg, D., and G. Reitmayr, "Handling | [SLAM_4] Pirchheim, C., Schmalstieg, D., and G. Reitmayr, "Handling | |||
pure camera rotation in keyframe-based SLAM", In 2013 IEEE | pure camera rotation in keyframe-based SLAM", 2013 IEEE | |||
international symposium on mixed and augmented reality | International Symposium on Mixed and Augmented Reality | |||
(ISMAR), pp. 229-238, 2013. | (ISMAR), pp. 229-238, DOI 10.1109/ISMAR.2013.6671783, | |||
2013, <https://ieeexplore.ieee.org/document/6671783>. | ||||
[UBICOMP] Bardram, J. and A. Friday, "Ubiquitous Computing Systems", | [UBICOMP] Bardram, J. and A. Friday, "Ubiquitous Computing Systems", | |||
In Ubiquitous Computing Fundamentals pp. 37-94. CRC Press, | Ubiquitous Computing Fundamentals, 1st Edition, Chapman | |||
2009. | and Hall/CRC Press, pp. 37-94, 2009, | |||
<https://www.taylorfrancis.com/chapters/ | ||||
edit/10.1201/9781420093612-6/ubiquitous-computing-systems- | ||||
jakob-bardram-adrian-friday>. | ||||
[URLLC] 3GPP, "3GPP TR 23.725: Study on enhancement of Ultra- | [URLLC] 3GPP, "Study on enhancement of Ultra-Reliable Low-Latency | |||
Reliable Low-Latency Communication (URLLC) support in the | Communication (URLLC) support in the 5G Core network | |||
5G Core network (5GC).", | (5GC)", 3GPP TR 23.725, 2019, | |||
https://portal.3gpp.org/desktopmodules/Specifications/ | <https://portal.3gpp.org/desktopmodules/Specifications/ | |||
SpecificationDetails.aspx?specificationId=3453, 2019. | SpecificationDetails.aspx?specificationId=3453>. | |||
[VIS_INTERFERE] | [VIS_INTERFERE] | |||
Kalkofen, D., Mendez, E., and D. Schmalstieg, "Interactive | Kalkofen, D., Mendez, E., and D. Schmalstieg, "Interactive | |||
focus and context visualization for augmented reality.", | Focus and Context Visualization for Augmented Reality", | |||
In 6th IEEE and ACM International Symposium on Mixed and | 2007 6th IEEE and ACM International Symposium on Mixed and | |||
Augmented Reality, pp. 191-201., 2007. | Augmented Reality, pp. 191-201, | |||
DOI 10.1109/ISMAR.2007.4538846, 2007, | ||||
<https://ieeexplore.ieee.org/document/4538846>. | ||||
[XR] 3GPP, "3GPP TR 26.928: Extended Reality (XR) in 5G.", | [XR] 3GPP, "Extended Reality (XR) in 5G", 3GPP TR 26.928, 2020, | |||
https://portal.3gpp.org/desktopmodules/Specifications/ | <https://portal.3gpp.org/desktopmodules/Specifications/ | |||
SpecificationDetails.aspx?specificationId=3534, 2020. | SpecificationDetails.aspx?specificationId=3534>. | |||
[XR_TRAFFIC] | [XR_TRAFFIC] | |||
Apicharttrisorn, K., Balasubramanian, B., Chen, J., | Apicharttrisorn, K., Balasubramanian, B., Chen, J., | |||
Sivaraj, R., Tsai, Y., Jana, R., Krishnamurthy, S., Tran, | Sivaraj, R., Tsai, Y., Jana, R., Krishnamurthy, S., Tran, | |||
T., and Y. Zhou, "Characterization of Multi-User Augmented | T., and Y. Zhou, "Characterization of Multi-User Augmented | |||
Reality over Cellular Networks", In 17th Annual IEEE | Reality over Cellular Networks", 2020 17th Annual IEEE | |||
International Conference on Sensing, Communication, and | International Conference on Sensing, Communication, and | |||
Networking (SECON), pp. 1-9. IEEE, 2020. | Networking (SECON), pp. 1-9, | |||
DOI 10.1109/SECON48991.2020.9158434, 2020, | ||||
<https://ieeexplore.ieee.org/document/9158434>. | ||||
Acknowledgements | ||||
Many thanks to Spencer Dawkins, Rohit Abhishek, Jake Holland, Kiran | ||||
Makhijani, Ali Begen, Cullen Jennings, Stephan Wenger, Eric Vyncke, | ||||
Wesley Eddy, Paul Kyzivat, Jim Guichard, Roman Danyliw, Warren | ||||
Kumari, and Zaheduzzaman Sarker for providing helpful feedback, | ||||
suggestions, and comments. | ||||
Authors' Addresses | Authors' Addresses | |||
Renan Krishna | Renan Krishna | |||
United Kingdom | United Kingdom | |||
Email: renan.krishna@gmail.com | Email: renan.krishna@gmail.com | |||
Akbar Rahman | Akbar Rahman | |||
Ericsson | Ericsson | |||
349 Terry Fox Drive | 349 Terry Fox Drive | |||
Ottawa Ontario K2K 2V6 | Ottawa Ontario K2K 2V6 | |||
Canada | Canada | |||
Email: Akbar.Rahman@ericsson.com | Email: Akbar.Rahman@ericsson.com | |||
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