Mesa 11.1.2 Release Notes / February 10, 2016
Mesa 11.1.2 is a bug fix release which fixes bugs found since the 11.1.1 release.
Mesa 11.1.2 implements the OpenGL 4.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.1. OpenGL 4.1 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
ba0e7462b2936b86e6684c26fbb55519f8d9ad31d13a1c1e1afbe41e73466eea mesa-11.1.2.tar.gz 8f72aead896b340ba0f7a4a474bfaf71681f5d675592aec1cb7ba698e319148b mesa-11.1.2.tar.xz
New features
None
Bug fixes
This list is likely incomplete.
- Bug 91596 - EGL_KHR_gl_colorspace (v2) causes problem with Android-x86 GUI
- Bug 93628 - Exception: attempt to use unavailable module DRM when building MesaGL 11.1.0 on windows
- Bug 93648 - Random lines being rendered when playing Dolphin (geometry shaders related, w/ apitrace)
- Bug 93650 - GL_ARB_separate_shader_objects is buggy (PCSX2)
- Bug 93717 - Meta mipmap generation can corrupt texture state
- Bug 93722 - Segfault when compiling shader with a subroutine that takes a parameter
- Bug 93731 - glUniformSubroutinesuiv segfaults when subroutine uniform is bound to a specific location
- Bug 93761 - A conditional discard in a fragment shader causes no depth writing at all
Changes
Ben Widawsky (1):
- i965/bxt: Fix conservative wm thread counts.
Dave Airlie (1):
- glsl: fix subroutine lowering reusing actual parmaters
Emil Velikov (6):
- docs: add sha256 checksums for 11.1.1
- cherry-ignore: drop the i965/kbl .num_slices patch
- i915: correctly parse/set the context flags
- targets/dri: android: use WHOLE static libraries
- egl/dri2: expose srgb configs when KHR_gl_colorspace is available
- Update version to 11.1.2
Eric Anholt (2):
- vc4: Don't record the seqno of a failed job submit.
- vc4: Throttle outstanding rendering after submission.
François Tigeot (1):
- gallium: Add DragonFly support
Grazvydas Ignotas (1):
- r600g: don't leak driver const buffers
Ian Romanick (2):
- meta/blit: Restore GL_DEPTH_STENCIL_TEXTURE_MODE state for GL_TEXTURE_RECTANGLE
- meta: Use internal functions to set texture parameters
Ilia Mirkin (6):
- st/mesa: use surface format to generate mipmaps when available
- glsl: always compute proper varying type, irrespective of varying packing
- nvc0: avoid crashing when there are holes in vertex array bindings
- nv50,nvc0: fix buffer clearing to respect engine alignment requirements
- nv50/ir: fix false global CSE on instructions with multiple defs
- st/mesa: treat a write as a read for range purposes
Jason Ekstrand (3):
- i965/vec4: Use UW type for multiply into accumulator on GEN8+
- i965/fs/generator: Take an actual shader stage rather than a string
- i965/fs: Always set channel 2 of texture headers in some stages
Jose Fonseca (2):
- scons: Conditionally use DRM module on pipe-loader.
- pipe-loader: Fix PATH_MAX define on MSVC.
Karol Herbst (1):
- nv50/ir: fix memory corruption when spilling and redoing RA
Kenneth Graunke (2):
- glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
- glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Leo Liu (2):
- vl: add zig zag scan for list 4x4
- st/omx/dec/h264: fix corruption when scaling matrix present flag set
Marek Olšák (1):
- radeonsi: don't miss changes to SPI_TMPRING_SIZE
Nicolai Hähnle (11):
- mesa/bufferobj: make _mesa_delete_buffer_object externally accessible
- st/mesa: use _mesa_delete_buffer_object
- radeon: use _mesa_delete_buffer_object
- i915: use _mesa_delete_buffer_object
- i965: use _mesa_delete_buffer_object
- util/u_pstipple.c: copy immediates during transformation
- radeonsi: extract the VGT_GS_MODE calculation into its own function
- radeonsi: ensure that VGT_GS_MODE is sent when necessary
- radeonsi: add DCC buffer for sampler views on new CS
- st/mesa: use the correct address generation functions in st_TexSubImage blit
- radeonsi: fix discard-only fragment shaders (11.1 version)
Timothy Arceri (4):
- glsl: fix segfault linking subroutine uniform with explicit location
- mesa: fix segfault in glUniformSubroutinesuiv()
- glsl: fix interface block error message
- glsl: create helper to remove outer vertex index array used by some stages