Mesa 17.3.3 Release Notes / January 18, 2018
Mesa 17.3.3 is a bug fix release which fixes bugs found since the 17.3.2 release.
Mesa 17.3.3 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums
c733d37a161501cd81dc9b309ccb613753b98eafc6d35e0847548a6642749772 mesa-17.3.3.tar.gz 41bac5de0ef6adc1f41a1ec0f80c19e361298ce02fa81b5f9ba4fdca33a9379b mesa-17.3.3.tar.xz
New features
None
Bug fixes
- Bug 104214 - Dota crashes when switching from game to desktop
- Bug 104492 - Compute Shader: Wrong alignment when assigning struct value to structured SSBO
- Bug 104551 - Check if Mako templates for Python are installed
Changes
Alex Smith (3):
- anv: Add missing unlock in anv_scratch_pool_alloc
- anv: Take write mask into account in has_color_buffer_write_enabled
- anv: Make sure state on primary is correct after CmdExecuteCommands
Andres Gomez (1):
- anv: Import mako templates only during execution of anv_extensions
Bas Nieuwenhuizen (11):
- radv: Invert condition for all samples identical during resolve.
- radv: Flush caches before subpass resolve.
- radv: Fix fragment resolve destination offset.
- radv: Use correct framebuffer size for partial FS resolves.
- radv: Always use fragment resolve if dest uses DCC.
- Revert "radv/gfx9: fix block compression texture views."
- radv: Use correct HTILE expanded words.
- radv: Allow writing 0 scissors.
- ac/nir: Handle loading data from compact arrays.
- radv: Invalidate L1 for VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT.
- ac/nir: Sanitize location_frac for local variables.
Dave Airlie (8):
- radv: fix events on compute queues.
- radv: fix pipeline statistics end query on compute queue
- radv/gfx9: fix 3d image to image transfers on compute queues.
- radv/gfx9: fix 3d image clears on compute queues
- radv/gfx9: fix buffer to image for 3d images on compute queues
- radv/gfx9: fix block compression texture views.
- radv/gfx9: use a bigger hammer to flush cb/db caches.
- radv/gfx9: use correct swizzle parameter to work out border swizzle.
Emil Velikov (1):
- docs: add sha256 checksums for 17.3.2
Florian Will (1):
- glsl: Respect std430 layout in lower_buffer_access
Juan A. Suarez Romero (6):
- cherry-ignore: intel/fs: Use the original destination region for int MUL lowering
- cherry-ignore: i965/fs: Use UW types when using V immediates
- cherry-ignore: main: Clear shader program data whenever ProgramBinary is called
- cherry-ignore: egl: pass the dri2_dpy to the $plat_teardown functions
- cherry-ignore: vulkan/wsi: free cmd pools
- Update version to 17.3.3
Józef Kucia (1):
- radeonsi: fix alpha-to-coverage if color writes are disabled
Kenneth Graunke (2):
- i965: Require space for MI_BATCHBUFFER_END.
- i965: Torch public intel_batchbuffer_emit_dword/float helpers.
Lucas Stach (1):
- etnaviv: disable in-place resolve for non-supertiled surfaces
Samuel Iglesias Gonsálvez (1):
- anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
Thomas Hellstrom (1):
- loader/dri3: Avoid freeing renderbuffers in use
Tim Rowley (1):
- swr/rast: fix invalid sign masks in avx512 simdlib code