-Survivor mode-
On several kinds of characteristic stages, it's mode aiming at 150 killing.
Finally you can confirm the result of the stage and obtain APs.


Survivor mode-Select scene
*Setting
With a cursor control key can
change Difficulty, Weapon and Skill.

*Main weapon
Weapon equipped with at the time of a play start.

*Sub weapon
Weapon which is usable when change it during a play.

*Main skill
In the case of Active skill, it's skill to use it when don't hold gun.

*Sub skill
In the case of Active skill, it's skill to use it when hold gun.

*Difficulty
This influences the number of the strength
and the acquisition AP of the enemy.

*Stage
Select the play stage.

*Survivor start
Start the game by the contents which you decided.

Survivor mode-Play scene
1-SCORE
It's a current score.
A lot of scores enter by strong enemy and combo.

2-Kills

The number of enemies whom you killed.
The enemy appears to 150.
Get bonus when you kill all enemy.

3-Items
Sometimes appears on a map.
Chocolate Some her HP recover.
Pancake Some her SP recover.
Bomb Kill all enemies. However,
point and kill number don't increases.
The combo time is extended among combos.
Barrett You gain Bullet of weapon equipped with now.
Clock The remaining time increases.
When the remaining time is less than 30 sec,
it has top priority and appears.

4-Time limit
Started in 180 sec and becomes the time over in 0 sec.

5-Enemy
It's the monster attacking her.
Strength are different by the same monster little by little.

6-COMBO
Combo is chained for 10 seconds after killing an enemy.
Score rises so as to be chained a lot,
and bonus when gain connected to more.
7-Main skill
In the case of Active skill, it's skill to use it when don't hold gun.
When use the skill, it's displayed.

8-Sub skill
In the case of Active skill, it's skill to use it when hold gun.
When use the skill, it's displayed.

9-Status interface
You can confirm Weapon and Bullet and skills.
Depending on her remainder physical strength,
the color in the frame and her expression change.

Characteristic of stage
The common hall Difficulty:E
Most orthodox stage. Because it is easy to do an exercise, I recommend here first.
There is not gimmick in particular, but the points to get are low.
Shrouded in trees Difficulty:D
Stage fighting in the forest. There is no gimmick in particular.
However, the movement of an appearing enemy includes change.
Tread upon marshes Difficulty:D
In damp area. An obstacle moving at random is obstructive.
Enemy jumping near and enemy invisible appears.
Perilous snowscape Difficulty:C
Innumerable snowmen are there, and place sometimes changes.
There are snowman and enemy looking very much alike.
Haunted ground Difficulty:C
It's the stage of the graveyard with many obstacle.
Besides, most of the enemies pass through it and approach.
Abyss and vast space Difficulty:A
Large map without the obstacle.
It's the stage which the movement of enemy changes, and enemy teleports.
Depths of inferno Difficulty:B
She falls down when she touches the magma.
With care to neighboring magma, let's be careful about magma overflowing from the step.
Sandy dusty dryland Difficulty:B
The movement of the enemy is early, too, and the gimmick is a certain stage.
Please fight while being careful about a rolling rock.
Weird cave Difficulty:A
Gain points are expensive, but an enemy is very strong.
It's necessary to make her very strong to clear here.
Chaos zone Difficulty:S
Mysterious. It's an enigmatic strange place.
Very difficult and cannot clear it immediately.