-Survivor mode-
On several kinds of characteristic stages, it's mode aiming at 150 killing.
Finally you can confirm the result of the stage and obtain APs.
Survivor mode-Select scene | |
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*Setting With a cursor control key can change Difficulty, Weapon and Skill. *Main weapon Weapon equipped with at the time of a play start. *Sub weapon Weapon which is usable when change it during a play. *Main skill In the case of Active skill, it's skill to use it when don't hold gun. *Sub skill In the case of Active skill, it's skill to use it when hold gun. *Difficulty This influences the number of the strength and the acquisition AP of the enemy. *Stage Select the play stage. *Survivor start Start the game by the contents which you decided. |
Survivor mode-Play scene | |||||||||||
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1-SCORE It's a current score. A lot of scores enter by strong enemy and combo. 2-Kills The number of enemies whom you killed. The enemy appears to 150. Get bonus when you kill all enemy. 3-Items Sometimes appears on a map.
4-Time limit Started in 180 sec and becomes the time over in 0 sec. 5-Enemy It's the monster attacking her. Strength are different by the same monster little by little. 6-COMBO Combo is chained for 10 seconds after killing an enemy. Score rises so as to be chained a lot, and bonus when gain connected to more. |
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7-Main skill In the case of Active skill, it's skill to use it when don't hold gun. When use the skill, it's displayed. 8-Sub skill In the case of Active skill, it's skill to use it when hold gun. When use the skill, it's displayed. 9-Status interface You can confirm Weapon and Bullet and skills. Depending on her remainder physical strength, the color in the frame and her expression change. |
Characteristic of stage | |
The common hall | Difficulty:E |
Most orthodox stage. Because it is easy to do an exercise, I recommend
here first. There is not gimmick in particular, but the points to get are low. |
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Shrouded in trees | Difficulty:D |
Stage fighting in the forest. There is no gimmick in particular. However, the movement of an appearing enemy includes change. |
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Tread upon marshes | Difficulty:D |
In damp area. An obstacle moving at random is obstructive. Enemy jumping near and enemy invisible appears. |
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Perilous snowscape | Difficulty:C |
Innumerable snowmen are there, and place sometimes changes. There are snowman and enemy looking very much alike. |
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Haunted ground | Difficulty:C |
It's the stage of the graveyard with many obstacle. Besides, most of the enemies pass through it and approach. |
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Abyss and vast space | Difficulty:A |
Large map without the obstacle. It's the stage which the movement of enemy changes, and enemy teleports. |
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Depths of inferno | Difficulty:B |
She falls down when she touches the magma. With care to neighboring magma, let's be careful about magma overflowing from the step. |
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Sandy dusty dryland | Difficulty:B |
The movement of the enemy is early, too, and the gimmick is a certain stage. Please fight while being careful about a rolling rock. |
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Weird cave | Difficulty:A |
Gain points are expensive, but an enemy is very strong. It's necessary to make her very strong to clear here. |
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Chaos zone | Difficulty:S |
Mysterious. It's an enigmatic strange place. Very difficult and cannot clear it immediately. |