-Campaign mode-
Operate girl, and please take to the destination her. The scenario of this
mode becomes all Japanese now.
The progress is automatically stored temporarily. If you return from menu
to weapon choice or title, you can play from continuance.
When you play from a continuance, you can change the item except the difficulty.
And it is saved temporarily in the same way when she fell down.
However, it's saved place temporarily it starts next when before she falls
down.
The data which you saved temporarily disappear when finish game without
saving it with a title.
Please finish a game after saving it with a title by all means.
All the event scenes can skip. In addition, there is multi ending.
As for the big boss monster of the size, only a central shining part becomes the damage.
The rock can be destroyed. Fundamentally, map change can be done on the
point of a round mark.
Campaign mode-Select scene | |
![]() |
*Setting With a cursor control key can change Difficulty, Weapon and Skill. Choose difficulty directly by pushing the decision key with Difficulty. *Difficulty This influences strength and the acquisition item of the enemy. Difficulty is ten phases first. And Difficulty from Difficulty that cleared the game to ten phases of comes to be available. *Main weapon Weapon equipped with at the time of a play start. *Sub weapon Weapon which is usable when change it during a play. *Main skill In the case of Active skill, it's skill to use it when don't hold gun. *Sub skill In the case of Active skill, it's skill to use it when hold gun. *Start Start the game by the contents which you decided. |
Campaign mode-Play scene | |||||||||
![]() |
1-SCORE It's a current score. A lot of scores enter by strong enemy and combo. 2-Kills The number of enemies whom you killed. It's reset when you continue. 3-TIME Elapsed time of this play. It's reset when you continue. 4-Items When enemy fell down, it sometimes appears in the place.
5-Enemy It's the monster attacking her. Strength are different by the same monster little by little. 6-COMBO Combo is chained for 10 seconds after killing an enemy. Score rises so as to be chained a lot, and bonus when gain connected to more. |
||||||||
7-Main skill In the case of Active skill, it's skill to use it when don't hold gun. When use the skill, it's displayed. 8-Sub skill In the case of Active skill, it's skill to use it when hold gun. When use the skill, it's displayed. 9-Status interface You can confirm Weapon and Bullet and skills. Depending on her remainder physical strength, the color in the frame and her expression change. |